A fully open-source, community-driven unified RGB control framework. Known for its exceptional hardware compatibility breadth, supporting Windows, Linux, and macOS under the GPL license.
OpenRGB is an open-source RGB control framework initiated by CalcProgrammer1 and maintained by the community. Its core design philosophy is to provide a brand-agnostic unified control layer so users can manage all RGB devices without relying on each manufacturer's proprietary software.
OpenRGB's architecture consists of two parts: a cross-platform daemon (server) and an optional graphical interface (client). Both can run independently, with support for network control (SDK/REST) and command-line operation.
GPL v2 license — source code fully public. Anyone can contribute, audit, and modify. No commercial closed-source risk.
Officially supports Windows 10/11, Ubuntu/Debian Linux, and macOS — the only mainstream RGB control software with Linux support.
Supports 300+ brands covering motherboards (via SMBus), USB HID devices, serial devices, and more.
Idle CPU < 0.5%, memory ~40 MB — virtually zero impact on gaming performance, ideal as a background service.
Built-in SDK server supports network API control. Can be used by LedFx, Artemis RGB, and other tools as a hardware back-end.
OpenRGB itself is the hardware control layer. Combined with LedFx or Artemis RGB it enables full audio visualization and music sync.
OpenRGB is a hardware abstraction layer focused on device communication. Music sync is achieved via third-party tools that use OpenRGB as their "hardware driver layer":
The most popular open-source audio visualization tool, with a large library of spectrum effects. Controls devices via the OpenRGB SDK. Supports WLED, E1.31, and other outputs.
A full-featured RGB control framework that supports OpenRGB as a device back-end, providing game integration, audio response, and complex scripting.
Official OpenRGB plugin extension providing a built-in effects engine including audio-reactive effects (requires separate installation).